#ifndef REPLAY_H
#define REPLAY_H

#include <vector>
#include <fstream>

#define REPLAY_FILENAME_LENGTH 10

typedef struct
{
    float time;
    Ogre::Vector3 gravity;
} GravityState;

class Replay
{
protected:
    std::fstream file;
    std::vector<GravityState> gravityStates;
    GravityState currentState;
};

#endif
